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Sample_DigitalTwin

This sample implements a so-called “Digital Twin”, which reflects the movements of a real cube in real time to a simulator cube.


There are 2 scripts:

Usage of the Sample


In the inspector of the GameObject Binder, set the local name of the real cube you want to connect to in the Binding Table, along with the simulator cube where you want to replicate its movements.

In this example, if you can connect to a real cube with the local name toio-e4h, its movements will be replicated in a simulator cube named Cube. if you can connect to toio-n0Q, the movements will be replicated in Cube2. If a connection cannot be established, the corresponding simulator will not move. It will not connect to cubes with local names not listed in the settings.

Set other parameters (refer to the next section) as desired and execute/build.

Parameters of DigitalTwinBinder.cs