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Sample_ConnectName

This sample collection demonstrates how to connect to a cube by specifying the Local Name. ※ WebGL forces the use of the browser-specific Local Name selection UI, so this sample collection is not needed for WebGL.

Sample Collection

In the Unity editor’s properties, set the name in advance and connect to the corresponding cube.

List the Local Names of the scanned cubes on the screen, allowing the user to select, connect, and disconnect.

List the Local Names of the scanned cubes on the screen, allowing the user to select and connect; control and disconnect the connected cube.